Background

Project Type

School Team Project, Product Design

My Role

Lead UI, UX

Date

Spring 2020

Showcase Video

(Link to the YouTube video)

Ideation

Concept

Cosha is a mobile app designed to help photographers and cosplay models find each other to collaborate with. We aim to make a user-friendly app that is designed to make the process of shooting a cosplay photo as easy as possible.

I started to work on the app design and used OneNote to sketch out its layout. We transferred my sketch into wireframes in Figma.

sketch
Shop Finding Idea: Sketches and Low-fidelity Mockups

Unfortunately, we felt that the booth finding app is not a good idea for this product design project. First, the structure of the app highly depends on what the venue and booth owners providing so it's hard to find the content resource for design. Second, the app does not involve a lot of user interaction. Third, anime expos only open once a year, so the app is not useful for most situations.

The Idea of Cosha

We still got ideas to explore. Then with interviewing our cosplayer and cosplay photographer friends, we shifted our focus onto the group of cosplay enthusiasts . We found out that there was not a well-designed app that dedicated to solving the pain points of finding each other, unsafe transactions, and poor time management. I named this app Cosha.

concepts
App Concept
user
Early User Journey Map
persona
Persona

Design

We are a team of 5 people making this product design project. As the Lead UX/UI designer in this team, my main task in the team is to confirm the user flow and composition of UI elements. I was able to communicate my ideas to my teammates, and they helped in transferring my ideas to the digital canvas.

wireflow
Wireflow

I drew user flow to show how users explore the app.

low low2
Medium-fidelity Mockups

Design System

Most of my teammates do not familiar with Figma and Mobile UI design, so I taught them a lot of techniques on using Figma and Industrial Standards of Mobile UI (in this case is Human Interface Guidelines of iOS.) I managed to fix a ton of incorrect alignments, font usage, colour usage, layer placements, naming, etc. To reduce my labour work on small fixes, I also taught them how to take the advantages of Figma like pre-defined fonts and colours. My teammates were happy to adapt to the components I created.

I felt my experience of being a Design Instructor in Techbytes helped me on communicating with my teammates because I teach design tools including Figma in workshops.

components
Design System: font, grid, color presets

I designed a grid system by learning from iOS HIG

components
Design System: Figma Components

I made Figma Components to reuse UI elements. Figma is an awesome UI design tool because it allows us to save a master component as the template for later copypasting and centralized editing. I love this feature and I recommend it to all my design friends.

components
Design System: Figma Components

I also designed icons. With several iterations, it now looks like an aperture in a pink background. I used orange-pink to identify the anime lover group, and a geometric combination of aperture signs to signify photographers.

icon
Icons

Prototype

We worked together use Figma to complete the full interactable prototype. I made our final showcase video with the prototype with Animating in After Effects and Editing in Premiere Pro. (Video at the top of this article)

Link to the prototype

board
Final App Pages with fully refined UI
figma
Design App UI and UX with Figma

Showcase (Continued)

Here are more screenshots of the app. Take a closer look at the app and see how it works :)

slide4
Main feature: Search & Filter
slide5
Transaction Efficiency: Messaging
slide6
Transaction Efficiency: Set Meeting Time and Location
slide7
Transaction Safety: Copyright Note
slide8
Main Feature: Profile Showcasing
^